徐志杰
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How 3D Game Rendering Works: Lighting and Shadows
The vast majority of visual effects you see in games today depend on the clever use of lighting and...
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Nvidia Reflex Tested: Low Latency Revolution?
Nvidia Reflex is the company's latest feature that they're promoting as part of the overall GeForce...
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Nvidia's DLSS Second Take: Metro Exodus Investigation
It's time for our final look into Metro Exodus, exploring the last remaining key technology the game...
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Nvidia Pascal Goes Mobile: GeForce GTX 1080, 1070 & 1060 Preview
Last week we were in Bangkok to attend Nvidia's special media event. The product to be unveiled was...
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These 9 Devices Might Be a Waste of Your Money
Sometimes it pays to buy slightly older devices in place of tempting deals on newly released tech. B...
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Anatomy of a Mouse
We've all seen and used them at home, school, and work. Computer mice are often inexpensive and basi...
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Benchmarking Your PC: A Guide to Best Practices
Like millions of people around the world, you probably use your PC to play video games. You may well...
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Five Years Without Facebook
It was the summer of 2012 when I made a seemingly innocent decision that would have a greater impact...
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Against All Odds: How Nintendo Made It
Ask your oldest relative – the one who still thinks smartphones work through witchcraft – to name on...
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Supercharge Your Desktop and Mobile Productivity With These Clipboard Managers
The clipboard is a fundamental part of any modern operating system that even the least tech inclined...
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Why Game Developers Keep Getting Laid Off
On a May morning in Rhode Island two years ago, a reporter for the Providence Journalstood outside t...
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Why Building a Gaming PC Right Now is a Bad Idea, Part 2: Insane Graphics Card Prices
We're hardly two weeks into 2018 and it's been a wild ride for the tech industry already (CES notwit...