翟羽佳
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How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing
In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3...
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How Much RAM Do Gamers Need? 8GB vs. 16GB vs. 32GB
Today we're looking into how much RAM you need to play the latest and greatest gaming titles release...
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Is Upscaling Useful at Lower Resolutions? Nvidia DLSS vs Native at 1080p
Today we're taking a closer look at Nvidia DLSS upscaling when used to render games at 1080p. This i...
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Display Panel Technology: TN vs. VA vs. IPS
Update: This is our original explainer about display technologies. While most of the information bel...
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Nvidia DLSS: An Early Investigation
Today we're addressing one of the most frequent discussion topics surrounding the new RTX 2080 and R...
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Discrete GPU on a Cheap OEM PC: Does it Make Sense?
Having tested Turing GPUs of nearly all flavors, the latest graphics card to hit the market is the G...
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Intel Rocket Lake Preview: A New Architecture
How the mighty have fallen. Intel, a name synonymous with computing. Intel Inside, a phrase synonymo...
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How Much RAM Do Gamers Need? 8GB vs. 16GB vs. 32GB
Today we're looking into how much RAM you need to play the latest and greatest gaming titles release...
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Explainer: What are MMX, SSE, and AVX?
Computer technology is no strange to acronyms: CPU, GPU, RAM, SSD, BIOS, CD-ROM, to name but a few....
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The Rise and Fall of Multi
When it comes to graphics cards, more is nearly always better. More shaders, more RAM, more bandwidt...
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We Test a $1,000 CPU From 2010 vs. Ryzen 3
Today we're going to have a bit of benchmark fun as we test out a processor we reviewed in 2010. Rec...
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Graphics Card Pricing Update: December 2018
Time is running out for 2018, so this will be last update to our series that explores graphics card...