史逸欣
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How CPUs are Designed, Part 3: Building the Chip
This is the third installment in our CPU design series. In Part 1, we covered computer architecture...
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Ray Tracing & DLSS with the GeForce RTX 3080
With Nvidia's GeForce RTX 3080 out the door, it's time we take a deep dive into ray tracing and DLSS...
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What's New in DirectX 12? Understanding DirectML, DirectX Raytracing and DirectStorage
DirectX has been with us for 25 years, providing developers with the tools to make incredible games....
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Debunking a Myth: DDR3 RAM vs. ECC Memory Performance
Recently, a workstation PC was reviewed on a well-known PC hardware site that included a Quadro vide...
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Android 5.0 Lollipop Tested: Performance and Battery Life
We tested Android 5.0 using the Moto X, Moto G, LG G3 and Galaxy S5 smartphones. Here's how it went...
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Metro Exodus Ray Tracing Benchmarked
It's time for us to talk about ray tracing once again, this time in Metro Exodus, the latest game to...
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Galaxy S9+ vs Pixel 2 XL Camera
Google's Pixel 2 and Pixel 2 XL have commanded the phone camera throne since launch, producing aston...
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We Test a $1,000 CPU From 2010 vs. Ryzen 3
Today we're going to have a bit of benchmark fun as we test out a processor we reviewed in 2010. Rec...
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DOOM Eternal Tested on Low
Earlier this week we benchmarked Doom Eternal extensively, but only using modern GPUs. Seeing that t...
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Then and Now: Almost 10 Years of Intel CPUs Compared
It's hard to believe 15 years have passed since I tested the Pentium 4 series for the first time. At...
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Finding the Right Components for a Well
There was a time when the phrase 'gaming laptop' was something of a contradiction in terms. Back the...
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Benchmarking Your PC: A Guide to Best Practices
Like millions of people around the world, you probably use your PC to play video games. You may well...