张洪量
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How 3D Game Rendering Works: Vertex Processing
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex...
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Adobe Premiere Pro CC CPU & GPU Performance
Editor's Note:Matt Bach is the head of Puget Labs and has been part of Puget Systems, a boutique bui...
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Then and Now: 6 Generations of GeForce Graphics Compared
With the venerable GeForce GTX 980 having celebrated its third birthday already, in the world of GPU...
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Against All Odds: How Nintendo Made It
Ask your oldest relative – the one who still thinks smartphones work through witchcraft – to name on...
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Aiming for Atoms: The Art of Making Chips Smaller
In the realm of computer chips, bigger numbers are often better. Morecores, higherGHz, and greaterFL...
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5 Days of Awesome Wallpapers: Fans and Enthusiasts
A great wallpaper can start your day off on a good mood. There’s certainly no shortage of places to...
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How to Squeeze the Most Out of Your iPhone's Battery
Scientists have made plenty of battery breakthroughs in the lab in recent years yet we're still wait...
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Overclocking Intel Non
We're revisiting Intel's locked Alder Lake CPUs with a special sneak peak of an upcoming MSI motherb...
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The Last Time Intel Tried to Make a Graphics Card
Will history repeat itself? Intel's setting out to make a name for itself in the discrete GPU space...
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Why Game Developers Keep Getting Laid Off
On a May morning in Rhode Island two years ago, a reporter for the Providence Journalstood outside t...
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How CPUs are Designed, Part 3: Building the Chip
This is the third installment in our CPU design series. In Part 1, we covered computer architecture...
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Adobe Premiere Pro CC CPU & GPU Performance
Editor's Note:Matt Bach is the head of Puget Labs and has been part of Puget Systems, a boutique bui...