金贤东
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FreeSync 2 Explained
Over the past few weeks we've been looking into and exploring the world of FreeSync 2. Now this isn'...
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25 Years Later: A Brief Analysis of GPU Processing Efficiency
The first 3D graphics cards appeared 25 years ago and since then their power and complexity have gro...
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Ranking the Fallout Games
In the 20+ years since the Fallout franchise was introduced to the world, all of the games have been...
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Explainer: What is an API?
Direct3D. OpenAL. Winsock. You've probably heard of these, you might have even usedthem before, but...
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Things Intel Needs to Fix
As the market leader and long time dominant force in the CPU space, Intel's been able to get away wi...
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Rendition: Gone But Not Forgotten
Today's PC gamers can consider themselves lucky when it comes to choosing a graphics card (relativel...
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How to Use the Amazon Echo Spot and Echo Show as a Security Camera
Amazon Echo devices offer a multitude of functions, but those with built-in camera and screens have...
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How 3D Game Rendering Works: Lighting and Shadows
The vast majority of visual effects you see in games today depend on the clever use of lighting and...
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GPU Pricing Update, March 2023: Back to MSRP
It's time to look at the GPU market once more to give our monthly update on everything that is happe...
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Things AMD Needs to Fix
This is the second part of our "Needs to Fix" series. Last week we talked about a number of issues w...
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Why GPUs are the New Kings of Cache. Explained.
It wasn't that far back that if you wanted a processor with tons of cache buried inside it, then CPU...
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TechSpot Best of IFA 2018
Once again, the tech industry descended on Berlin with an overwhelming number of gadgets. As hundred...