朴章根
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What's New in DirectX 12? Understanding DirectML, DirectX Raytracing and DirectStorage
DirectX has been with us for 25 years, providing developers with the tools to make incredible games....
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Nvidia Reflex Tested: Low Latency Revolution?
Nvidia Reflex is the company's latest feature that they're promoting as part of the overall GeForce...
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GPU Pricing Update: Hardware Still Overpriced?
Welcome to our monthly GPU pricing update. This series has remained remarkably popular even though G...
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How Screwed is Intel without Hyper
As we've come to learn recently, there are four new hardware vulnerabilities that affect Intel proce...
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How CPUs are Designed, Part 4: Where is Computer Architecture and Design Headed?
Despite continuous improvements and incremental upgrades taking place with each new generation, proc...
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Is Virtual Reality Missing Its Moment?
When Facebook announced they were acquiring VR pioneer Oculus in early 2014 for $2 billion, I was a...
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The Rise and Fall of Multi
When it comes to graphics cards, more is nearly always better. More shaders, more RAM, more bandwidt...
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Five Years Without Facebook
It was the summer of 2012 when I made a seemingly innocent decision that would have a greater impact...
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Ever Wonder How the Shazam Algorithm Works?
Your phone's ability to identify any song it listens to is pure technological magic. In this article...
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Why Refresh Rates Matter: From 30Hz to 540Hz
Are higher refresh rates better for gaming? Yes, they are. In this article we'll explain why refresh...
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10 Big Misconceptions About Computer Hardware
With technology advancing so rapidly around us, sometimes misconceptions can work their way into our...