梁晓丰
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And Action! An Examination of Physics in Video Games
Video game physics are something that we often take for granted. If you make your avatar jump, you e...
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8 Years Later: Does the GeForce GTX 580 Still Have Game in 2018?
Today we're turning our clocks all the way back to November 2010 to revisit the once mighty GeForce...
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The State of PC Gaming in 2019
Sometimes, as borders erode, new fissures form in their wake. In 2019, more games flowed between PC...
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Revisiting the GeForce GTX 680: GTX 1050 Ti
After recently retesting the GeForce GTX 580 eight years after its release, we thought it would be i...
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Best Value FreeSync Monitors for GeForce Owners
Ever since Nvidia opened up support for adaptive sync monitors on GeForce GPUs, we've been receiving...
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Dual Booting: Windows and Ubuntu
Dual booting is a great way to get the best of both worlds of Windows and Linux. It’s relatively str...
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How CPUs are Designed, Part 3: Building the Chip
This is the third installment in our CPU design series. In Part 1, we covered computer architecture...
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The History of the Microprocessor and the Personal Computer
The personal computing business as we know it owes itself to an environment of enthusiasts, entrepre...
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Screen Tearing or Input Lag? To Vsync or Not to Vsync?
Screen tear or input lag? To vsync or not to vsync? For the longest time, this was an either-or ques...
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5 Windows File Explorer Alternatives You Should Try
A key component of Windows that hasn't fundamentally changed over the years is the File Explorer. Wh...
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How to Play Long Video Games When You Have No Time
For a lot of gamers with demanding jobs, marriages and/or families, the excitement of reading good r...
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4GHz CPU Battle: AMD 2nd
For the unaware, IPC (instructions per cycle) provides a good indicator of how fast a processor is a...