张家口市
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DirectX 12 Multi
Previewing DX12 Multi-Adapter with Ashes of the SingularityAshes of the Singularity gave us an early...
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The Last Time Intel Tried to Make a Graphics Card
Will history repeat itself? Intel's setting out to make a name for itself in the discrete GPU space...
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Then and Now: 5 Generations of Radeon Graphics Compared
Last month we compared half a decade's worth of DirectX 11-capable GeForce cards in the latest and g...
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How 3D Game Rendering Works: Vertex Processing
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex...
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Quality Assured: What It's Really Like To Test Games For A Living
There's an old commercial for Westwood College that's become something of a running joke in the vide...
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Productivity on a $200 Chromebook, Coming From an Enthusiast Desktop
There's no denying that a desktop PC is the ideal place to handle a heavy productivity session. That...
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The Rise and Fall of Multi
When it comes to graphics cards, more is nearly always better. More shaders, more RAM, more bandwidt...
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Should You Quit Your Job To Go Make Video Games?
Your boss just pulled you into another surprise meeting. You've got a case of the Mondays. And your...
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Can You Build a Gaming PC for $500?
In a world where a decent graphics card can cost the same as a new cutting-edge console, you'd be fo...
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FreeSync vs. G
Adaptive sync display technologies from Nvidia and AMD have been on the market for a few years now,...
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DOOM Eternal PC Graphics Benchmark
Doom Eternal is the series' latest demon-killing romp, bringing more weapon variety, more movement p...
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DDR4 Memory at 4000 MT/s, Does It Make a Difference?
Normally I don't pay much attention to e-mails that hit my inbox from manufacturers claiming that a...