谢雨欣
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How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing
In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3...
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Game Streaming Investigation: Which Quality Settings Are Best?
This is the first part of an investigation into game streaming, a topic that we've been requested on...
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Nvidia GeForce RTX 2080 and RTX 2080 Ti Overclocking Guide
Today we're going to be diving a little deeper into overclocking the new Nvidia GeForce RTX 2080 Ti...
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And Action! An Examination of Physics in Video Games
Video game physics are something that we often take for granted. If you make your avatar jump, you e...
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Shader Compilation and Why It Causes Stuttering, Explained
You just shelled out your hard-earned dollars for the latest AAA game to play on your treasured gami...
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Commissioning Misleading Core i9
As expected, Intel officially announced their new 9th-gen Core processors this week along with the Z...
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Why Upgrading a Gaming PC Right Now is Almost Pointless
Earlier in the week, we were discussing why building a new gaming PC right now isn't a bad idea, as...
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Explainer: What is Arduino?
When it comes to computing devices, the headlines nearly always go to biggest and fastest – more GHz...
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What Happened Last Time AMD Beat Intel?
Seeing how quickly AMD Ryzen processors are flying off the shelves, it's not hard to see the desktop...
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Screen Tearing or Input Lag? To Vsync or Not to Vsync?
Screen tear or input lag? To vsync or not to vsync? For the longest time, this was an either-or ques...
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50 Years of Video Games
For a little over 50 years, video games have been a significant part of popular culture, for million...
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Apple iPod: The First 10 Years of the Ubiquitous Media Player
#ThrowbackThursday: The iPod is one of the most iconic devices of the 21st century and the product t...