朴光贤
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How 3D Game Rendering Works: Texturing
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the...
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Revisiting 8
Game systems from the 8-bit and 16-bit era weren't exactly the graphical powerhouses that modern con...
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21 Years of Hitman: How Stealth Action Got Perfected Over the Last 2 Decades
Coming off the highly anticipated release of Hitman 3, this latest installment has been very well re...
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A Brief History of the Multi
It's hard to overemphasize how far computers have come and how they have transformed just about ever...
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Cyberpunk 2077 DLSS + Ray Tracing Benchmark
Today we'll be doing a follow up on our initial Cyberpunk 2077 benchmark coverage with a look at how...
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Patched Laptops: Testing Meltdown & Spectre Patches on Ultraportable
You've probably seen our coverage and tests over the past few weeks on the Meltdown and Spectre vuln...
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10 Games to Chill Out and Lower Your Stress Levels
Like movies, video games can evoke a variety of emotions. Games like Resident Evil or Silent Hill ca...
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11 Myths About Buying a New 4K TV
If you've looked into purchasing a TV in recent years, you've been perhaps overwhelmed by the jargon...
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Six Mobile Tech Trends to Watch in 2018
We're a few weeks into 2018, MWC is now behind us, and we're starting to get a good look at the tren...
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And Action! An Examination of Physics in Video Games
Video game physics are something that we often take for granted. If you make your avatar jump, you e...
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A Surveillance Primer: 5 Eyes, 9 Eyes, 14 Eyes
As awareness of global surveillance grows, more people are looking for information about the Five Ey...
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How 3D Game Rendering Works: Lighting and Shadows
The vast majority of visual effects you see in games today depend on the clever use of lighting and...