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DirectX 12 Multi
Previewing DX12 Multi-Adapter with Ashes of the SingularityAshes of the Singularity gave us an early...
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Adobe Premiere Pro CC CPU & GPU Performance
Editor's Note:Matt Bach is the head of Puget Labs and has been part of Puget Systems, a boutique bui...
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Performance
If you are in the market for a new PC, you're probably all too aware of the huge variety of differen...
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2016's $400 GPU vs. 2019's $400 GPUs
Something we've been hearing a lot this year is that PC gaming is not in great shape, how there's a...
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1440p at 165 Hz: The Ultimate Gaming Experience?
There are a lot of choices for monitors out there at the moment, which makes picking one variant as...
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Revisiting the GeForce GTX 680: GTX 1050 Ti
After recently retesting the GeForce GTX 580 eight years after its release, we thought it would be i...
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Explainer: What Are Tensor Cores?
For the past three years Nvidia has been making graphics chips that feature extra cores, beyond the...
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Building a 4K Ultra HD Gaming PC
The next-generation of monitor technology is upon us, quadrupling the number pixels our monitors can...
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The History of the Microprocessor and the Personal Computer
The personal computing business as we know it owes itself to an environment of enthusiasts, entrepre...
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Anatomy of a Storage Drive: Optical Drives
It's magnetic. It's electric. It's photonic. No, this isn't going to be about a new superhero trio i...
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Use Your Gaming Laptop and Play On Battery Power? Is It Possible?
Today we are investigating two commonly asked questions about gaming laptops: what's the performance...
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What's New in DirectX 12? Understanding DirectML, DirectX Raytracing and DirectStorage
DirectX has been with us for 25 years, providing developers with the tools to make incredible games....