丸子
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How 3D Game Rendering Works: Texturing
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the...
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Can DLSS Render Better Than Native Graphics?
Over the past few weeks we've been looking at DLSS 2 and FSR 2 to determine which upscaling technolo...
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Coleco: Gone But Not Forgotten
For those growing up in the 1980s, the name "Coleco" stirs up nostalgic memories of a gaming era lon...
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Top 10 Tech Pranks
Pranks can be awesome. They are one of those few things in life that most people can unequivocally a...
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Against All Odds: How Nintendo Made It
Ask your oldest relative – the one who still thinks smartphones work through witchcraft – to name on...
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Why GPUs are the New Kings of Cache. Explained.
It wasn't that far back that if you wanted a processor with tons of cache buried inside it, then CPU...
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A Brief History of In
These days, in-game advertising is the rule, not the exception. According to an Omdia survey, gaming...
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The 10 Most Anticipated PC Games of 2020
Looking back before we move forward, 2019 was a good year for PC gaming. After a somewhat mediocre 2...
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Ray Tracing & DLSS with the GeForce RTX 3080
With Nvidia's GeForce RTX 3080 out the door, it's time we take a deep dive into ray tracing and DLSS...
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GPU Shootouts of This Generation and Pricing Update
Because not much has been going on in the gaming GPU market, we decided that for this month's GPU pr...
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Why Refresh Rates Matter: From 30Hz to 540Hz
Are higher refresh rates better for gaming? Yes, they are. In this article we'll explain why refresh...
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Testing GeForce Now Ultimate RTX 4080 Tier
Back in January, we looked at Nvidia's GeForce Now game streaming service's Ultimate tier and how it...