李燕飞
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How 3D Game Rendering Works: Lighting and Shadows
The vast majority of visual effects you see in games today depend on the clever use of lighting and...
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Debunking a Myth: DDR3 RAM vs. ECC Memory Performance
Recently, a workstation PC was reviewed on a well-known PC hardware site that included a Quadro vide...
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Adobe's Flash Updater: Bloated, Confusing & Shady
Editorial Being one of the most prolific sources of security vulnerabilities in Windows and other pl...
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Nvidia GeForce Now Ultimate vs. Your Own RTX GPU
Nvidia's GeForce Now has changed a lot in the year since we asked the question: which is better, a n...
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5 Windows File Explorer Alternatives You Should Try
A key component of Windows that hasn't fundamentally changed over the years is the File Explorer. Wh...
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Then and Now: 6 Generations of GeForce Graphics Compared
With the venerable GeForce GTX 980 having celebrated its third birthday already, in the world of GPU...
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The Best Gaming Concept Art of 2016
Here, after much deliberation, is a collection of the best concept art from video games released in...
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What Ever Happened to Flickr?
In 2007, Flickr was the most popular dedicated photo-sharing site on the web, and growing exponentia...
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These 9 Devices Might Be a Waste of Your Money
Sometimes it pays to buy slightly older devices in place of tempting deals on newly released tech. B...
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Battlefield V DLSS Tested: Overpromised, Underdelivered
Nvidia's deep learning super sampling, or DLSS, is one of the highly anticipated features present on...
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What Games Can Ultrabooks Really Play?
Thin and light ultraportable laptops are not gaming systems. Focusing more on productivity and batte...
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Path Tracing vs. Ray Tracing, Explained
Every few years, it seems like there's an amazing new technology with the promise of making games lo...