崔萍
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How 3D Game Rendering Works: Lighting and Shadows
The vast majority of visual effects you see in games today depend on the clever use of lighting and...
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How CPUs are Designed and Built, Part 2: CPU Design Process
Now that we know how processors work at a high level, it's time to dig inside to understand how the...
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GPU Prices Drop Even Further, Sort Of
It's time for our mid-month GPU pricing update and we feel like we say this every month, but honestl...
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Explainer: What Are Processor Threads?
In the beginning, it was just one. Years went by before it became two, and then four. Now you can ha...
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Anatomy of a CPU
The CPU is often called the brains of a computer, and just like the human brain, it consists of seve...
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Nvidia DLSS in 2020: Stunning Results
We've been waiting to reexamine Nvidia's Deep Learning Super Sampling for a long time, partly becaus...
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Overclocking Intel Non
We're revisiting Intel's locked Alder Lake CPUs with a special sneak peak of an upcoming MSI motherb...
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Explainer: What is an API?
Direct3D. OpenAL. Winsock. You've probably heard of these, you might have even usedthem before, but...
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Buying an MP3 Player in 2018
While most people who enjoy music on the go these days are listening from their phones, there are st...
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The Science of Keeping It Cool
Almost every single piece of modern electronics generates heat whether we notice it or not. Without...
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Are More RAM Modules Better for Gaming? 4 x 4GB vs. 2 x 8GB
It's not unusual to have this kind of question debated in tech forums, so today we're having a look...
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And Action! An Examination of Physics in Video Games
Video game physics are something that we often take for granted. If you make your avatar jump, you e...