刘德华
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AMD Ryzen 5000 IPC Performance Tested
Today we'll be taking a look at Zen 3's IPC performance. IPC stands for "instructions per cycle" and...
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Network Attached Storage: What It is and Why You May Want It
If you have multiple computers, chances are you've wanted to get a file from one system to another a...
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How Screwed is Intel without Hyper
As we've come to learn recently, there are four new hardware vulnerabilities that affect Intel proce...
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Nvidia DLSS in 2020: Stunning Results
We've been waiting to reexamine Nvidia's Deep Learning Super Sampling for a long time, partly becaus...
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Are We Reaching GPU Normalcy? The Answer is (Almost) Yes
It's time for another look at graphics card pricing and this month it's particularly exciting as we...
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Graphics Card Pricing Update: December 2018
Time is running out for 2018, so this will be last update to our series that explores graphics card...
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Can DLSS Render Better Than Native Graphics?
Over the past few weeks we've been looking at DLSS 2 and FSR 2 to determine which upscaling technolo...
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Benchmarking Your PC: A Guide to Best Practices
Like millions of people around the world, you probably use your PC to play video games. You may well...
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Anatomy of a CPU
The CPU is often called the brains of a computer, and just like the human brain, it consists of seve...
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Cyberpunk 2077 DLSS + Ray Tracing Benchmark
Today we'll be doing a follow up on our initial Cyberpunk 2077 benchmark coverage with a look at how...
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How CPUs are Designed, Part 3: Building the Chip
This is the third installment in our CPU design series. In Part 1, we covered computer architecture...
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How 3D Game Rendering Works: Vertex Processing
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex...