赵姝
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The Rise and Fall of Multi
When it comes to graphics cards, more is nearly always better. More shaders, more RAM, more bandwidt...
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How CPUs are Designed, Part 3: Building the Chip
This is the third installment in our CPU design series. In Part 1, we covered computer architecture...
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What Ever Happened to AIM?
America Online had the whole digital world in its hands by the mid-1990s, but nothing can last forev...
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The Best PC Games of 2018... So Far
We're well past the halfway point of 2018, which means it's a good time to take a look at the best P...
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A Brief History of the Multi
It's hard to overemphasize how far computers have come and how they have transformed just about ever...
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21 Years of Hitman: How Stealth Action Got Perfected Over the Last 2 Decades
Coming off the highly anticipated release of Hitman 3, this latest installment has been very well re...
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And Action! An Examination of Physics in Video Games
Video game physics are something that we often take for granted. If you make your avatar jump, you e...
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Anatomy of a Keyboard
Input devices like keyboards have a key role in the computing and gaming landscape, so the guts of t...
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Nvidia DLSS: An Early Investigation
Today we're addressing one of the most frequent discussion topics surrounding the new RTX 2080 and R...
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Everything You Need to Know About SFF PCs
Small form factor (SFF) PCs are a niche corner of the PC market that's becoming more accessible than...
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Display Panel Technology: TN vs. VA vs. IPS
Update: This is our original explainer about display technologies. While most of the information bel...
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Why GPUs are the New Kings of Cache. Explained.
It wasn't that far back that if you wanted a processor with tons of cache buried inside it, then CPU...