刘美君
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How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing
In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3...
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How CPUs are Designed, Part 4: Where is Computer Architecture and Design Headed?
Despite continuous improvements and incremental upgrades taking place with each new generation, proc...
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Strange Brigade Benchmarked
Video game developer Rebellion is well recognized today for their work on the Sniper Elite series. I...
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5 Days of Awesome Wallpapers: Cars and Sports Wallpapers
A great wallpaper can start your day off on a good mood. There’s certainly no shortage of places to...
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How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing
In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3...
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Enhance and Upscale: FSR 2.2 vs DLSS 2.4 Analysis
We like to keep up to date with the latest in the world of upscaling, so when FSR 2.2 was brought on...
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The State of Nvidia RTX Ray Tracing: One Year Later
Time to revisit the state of ray tracing. It's been months since we last discussed ray tracing in de...
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How USB Works
Editor's note:An updated version of this article has been published.For 25 years, the USB port has b...
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50 Years Later: The Revolutionary 8008 Microprocessor
Guest author Ken Shirriff is a Silicon Valley-based computer enthusiast who enjoys reverse-engineeri...
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Explainer: What Are Processor Threads?
In the beginning, it was just one. Years went by before it became two, and then four. Now you can ha...
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Nvidia Ampere vs. AMD RDNA 2: Battle of the Architectures
For GPU enthusiasts, it's been a long wait. Nvidia kept the Turing line going for two years before r...
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TechSpot's Annual Guide to Buying a Used Graphics Card
If your gaming PC is in desperate need of a GPU upgrade and you want to save as much money as possib...