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FreeSync vs. G
Adaptive sync display technologies from Nvidia and AMD have been on the market for a few years now,...
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Most Watchable Games for Non
Not everyone likes gaming. Picture the scene: you're with a perfect new partner who shares many of y...
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Why Game Developers Keep Getting Laid Off
On a May morning in Rhode Island two years ago, a reporter for the Providence Journalstood outside t...
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The Rise and Fall of Multi
When it comes to graphics cards, more is nearly always better. More shaders, more RAM, more bandwidt...
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Buying an MP3 Player in 2018
While most people who enjoy music on the go these days are listening from their phones, there are st...
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The Portable Workstation: Dell XPS 13 + 32 UltraSharp 4K Monitor
The Internet has afforded me the ability to work from home for more than 15 years. What's more, I ca...
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Nvidia's DLSS Second Take: Metro Exodus Investigation
It's time for our final look into Metro Exodus, exploring the last remaining key technology the game...
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E3 2014 PC Game Trailer Roundup
Didn't clear your schedule to track E3? Here are 40 plus PC game trailers from the event along with...
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Interview: What is it Like to Develop a Game in VR?
The jump scare is a trope used in many horror video games. It features a build-up of suspense, the m...
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How 3D Game Rendering Works: Lighting and Shadows
The vast majority of visual effects you see in games today depend on the clever use of lighting and...
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The Best PC Games of 2018... So Far
We're well past the halfway point of 2018, which means it's a good time to take a look at the best P...
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How 3D Game Rendering Works: Vertex Processing
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex...