后弦
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17 Years of Far Cry
The video game landscape is filled with long-running first-person shooter franchises, from the incre...
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How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing
In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3...
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In Hindsight: Some of the Worst CPU/GPUs Purchases of 2017
If you want to learn about what graphics card you should buy (despite the horrible pricing), what's...
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The Future of Tech: The Desktop PC
If you're over a certain age, you'll probably know that people have been foretelling the death of th...
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7 Tech Predictions for 2018
After a surprisingly robust 2017, our collective attentions now turn to the new year, and many quest...
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Ryzen 5 3600 + RTX 3080: Killer Combo or Not?
Today we're taking a look back at AMD's value king, the Ryzen 5 3600, but this time with the GeForce...
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7 Tech Predictions for 2019
Though it's a year shy of the big decade marker, 2019 looks to be one of the most exciting and most...
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How Screwed is Intel without Hyper
As we've come to learn recently, there are four new hardware vulnerabilities that affect Intel proce...
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Why Building a Gaming PC Right Now is a Bad Idea, Part 3: Bad Timing
In the first part of this series we looked at DDR4 memory, discussed pricing and availability, and s...
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25 Years Later: A Brief Analysis of GPU Processing Efficiency
The first 3D graphics cards appeared 25 years ago and since then their power and complexity have gro...
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How CPUs are Designed and Built, Part 2: CPU Design Process
Now that we know how processors work at a high level, it's time to dig inside to understand how the...
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What Ever Happened to AIM?
America Online had the whole digital world in its hands by the mid-1990s, but nothing can last forev...