柯以敏
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Can DLSS Render Better Than Native Graphics?
Over the past few weeks we've been looking at DLSS 2 and FSR 2 to determine which upscaling technolo...
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A Look at the Possible Future of 3D Graphics: How More Real Than Real Can You Get?
As CPUs and GPUs continue to get more powerful with each new generation, the push for ever more real...
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We Cannot Live Without Cryptography!
You're about to wind up your day and use your smartphone to check what's in your smart fridge to dec...
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S3 Graphics: Gone But Not Forgotten
These days, it's rare to see a new hardware company break ground in the world of PCs. However, 30 ye...
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DisplayPort vs HDMI: What's Best for High Refresh Rate Gaming?
Modern graphics cards and monitors usually offer two port options for connecting them together: Disp...
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Revisiting 8
Game systems from the 8-bit and 16-bit era weren't exactly the graphical powerhouses that modern con...
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Nvidia and AMD Price Cut Battle, Great GPUs Discontinued
For the return of our monthly GPU pricing updates, we took a break last month due to all the graphic...
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Why Incognito Mode and Private Browsing are Not Private
Are you expecting to have complete privacy when you enable incognito mode or private browsing within...
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We Asked GPT Some Tech Questions, Can You Tell Which Answers Are Human?
ChatGPT and its wordsmith capabilities are all over the news, and for good reason. The large languag...
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Testing Nvidia DLSS 3.5 Ray Reconstruction Using Cyberpunk 2.0
The next iteration of Nvidia's DLSS technology has landed and today we're checking out what DLSS 3.5...
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The State of Nvidia RTX Ray Tracing: One Year Later
Time to revisit the state of ray tracing. It's been months since we last discussed ray tracing in de...
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Aiming for Atoms: The Art of Making Chips Smaller
In the realm of computer chips, bigger numbers are often better. Morecores, higherGHz, and greaterFL...