王仁宏
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GeForce RTX 2080 Ti & 2080 Mega Benchmark
We got our first official look at the GeForce RTX 2080 Ti & GeForce RTX 2080 this week and we we...
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How 3D Game Rendering Works: Texturing
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the...
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5 Days of Awesome Wallpapers: Fans and Enthusiasts
A great wallpaper can start your day off on a good mood. There’s certainly no shortage of places to...
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Then and Now: 5 Generations of Radeon Graphics Compared
Last month we compared half a decade's worth of DirectX 11-capable GeForce cards in the latest and g...
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The Rise and Fall of Multi
When it comes to graphics cards, more is nearly always better. More shaders, more RAM, more bandwidt...
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Anatomy of a Monitor
You're looking at one right now. It might be sitting on a desk, stuck on a wall, or cradled in your...
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Estimating CPU Performance Using Amdahl's Law
If you are in the market for a new computer, or thinking of upgrading your current system, choosing...
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An Android User's Perspective: Two Weeks with the iPhone 6s, Part 2
It's now been two weeks since I started using the iPhone 6s as my daily driver, and so far the devic...
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25 Years Later: A Brief Analysis of GPU Processing Efficiency
The first 3D graphics cards appeared 25 years ago and since then their power and complexity have gro...
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Apple M1: Why It Matters
Ever since Apple launched its M1 processor and showed it running fast and cool on new MacBooks, the...
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Anatomy of a CPU
The CPU is often called the brains of a computer, and just like the human brain, it consists of seve...
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Anatomy of a Monitor
You're looking at one right now. It might be sitting on a desk, stuck on a wall, or cradled in your...