和田地区
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How 3D Game Rendering Works: Vertex Processing
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex...
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How CPUs are Designed, Part 4: Where is Computer Architecture and Design Headed?
Despite continuous improvements and incremental upgrades taking place with each new generation, proc...
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Nvidia DLSS in 2020: Stunning Results
We've been waiting to reexamine Nvidia's Deep Learning Super Sampling for a long time, partly becaus...
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AMD B450 or B550 Motherboard for Ryzen 5000 CPUs?
With the announcement of AMD's Ryzen 5000 desktop CPU series, we noticed a lot of chatter about B450...
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Improve Windows Start Menu's Search or Simply Install a Better Replacement
Although the Start menu is supposed to be the fastest way to find local files, software and settings...
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FreeSync on Nvidia GPUs Revisited
Earlier this year we put Nvidia's support for FreeSync monitors to the test, grabbed every FreeSync...
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Touring Logitech's Audio HQ
In searching for the perfect wireless gaming headset, I recently expressed my overall dissatisfactio...
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8 Years Later: Does the GeForce GTX 580 Still Have Game in 2018?
Today we're turning our clocks all the way back to November 2010 to revisit the once mighty GeForce...
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How 3D Game Rendering Works: Texturing
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the...
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Metro Exodus Ray Tracing Benchmarked
It's time for us to talk about ray tracing once again, this time in Metro Exodus, the latest game to...
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Adobe Premiere Pro CC CPU & GPU Performance
Editor's Note:Matt Bach is the head of Puget Labs and has been part of Puget Systems, a boutique bui...
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Solder vs. Paste on the Core i9
Just recently we reviewed Intel's latest Core i9-9900K and Core i7-9700K processors. In summary, the...