阚杰
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Testing Nvidia DLSS 3.5 Ray Reconstruction Using Cyberpunk 2.0
The next iteration of Nvidia's DLSS technology has landed and today we're checking out what DLSS 3.5...
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GPU Shootouts of This Generation and Pricing Update
Because not much has been going on in the gaming GPU market, we decided that for this month's GPU pr...
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50 Years of Video Games
For a little over 50 years, video games have been a significant part of popular culture, for million...
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Call of Duty: Warzone 2.0 CPU and GPU Benchmark
Call of Duty: Warzone 2.0 is a new free-to-play battle royale game, a sequel to 2020's CoD: Warzone...
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How USB Works: From 'Plug and Pray' to Being Everywhere
For a quarter of a century, the USB port has been a faithful old friend. Connecting and powering our...
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How 3D Game Rendering Works: Texturing
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the...
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How 3D Game Rendering Works: Vertex Processing
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex...
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PlayerUnknown's Battlegrounds (PUBG) CPU Test
Following up on the mini-test we did for PlayerUnknown's Battlegrounds back in June, it was about ti...
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Sustainable Computing, Explained
When it comes to the topic of greenhouse gas emissions, the traditional culprits usually fall under...
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How to Balance Video Games with Real Life
Growing up sucks. Jungle gyms are replaced by cubicles and healthy almonds replace gobs of Gushers....
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Quality Assured: What It's Really Like To Test Games For A Living
There's an old commercial for Westwood College that's become something of a running joke in the vide...
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Assassin's Creed Origins: How Heavy is It on Your CPU?
Today we're doing a little benchmarking, a little playing around with Assassin's Creed Origins to se...