付辛博
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How 3D Game Rendering Works: Anti
The 3D games we play and love are all made up of thousands, if not millions, of colored straight lin...
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Strange Brigade Benchmarked
Video game developer Rebellion is well recognized today for their work on the Sniper Elite series. I...
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Threadripper 3990X TRX40 VRM Torture Test feat. Asus ROG Zenith II Extreme Alpha
Today we're going to perform some AMD TRX40 motherboard VRM thermal testing using the powerful 64-co...
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What's New in DirectX 12? Understanding DirectML, DirectX Raytracing and DirectStorage
DirectX has been with us for 25 years, providing developers with the tools to make incredible games....
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We Test a $1,000 CPU From 2010 vs. Ryzen 3
Today we're going to have a bit of benchmark fun as we test out a processor we reviewed in 2010. Rec...
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Bigger Than Godzilla: Why Are Games Using So Many Gigabytes?
If you're a devoted PC gamer, you've undoubtedly noticed that many of today's titles demand vast amo...
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Anatomy of a Storage Drive: Optical Drives
It's magnetic. It's electric. It's photonic. No, this isn't going to be about a new superhero trio i...
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DOOM Eternal PC Graphics Benchmark
Doom Eternal is the series' latest demon-killing romp, bringing more weapon variety, more movement p...
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How 3D Game Rendering Works: Vertex Processing
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex...
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The State of PC Gaming in 2019
Sometimes, as borders erode, new fissures form in their wake. In 2019, more games flowed between PC...
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How CPUs are Designed and Built, Part 2: CPU Design Process
Now that we know how processors work at a high level, it's time to dig inside to understand how the...
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Solder vs. Paste on the Core i9
Just recently we reviewed Intel's latest Core i9-9900K and Core i7-9700K processors. In summary, the...