李欧纳孔
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Guide to HEVC/H.265 Encoding and Playback
For years, H.264 has been the go-to video compression standard. Whenever you download a film or TV s...
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Anatomy of a CPU
The CPU is often called the brains of a computer, and just like the human brain, it consists of seve...
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How CPUs are Designed, Part 3: Building the Chip
This is the third installment in our CPU design series. In Part 1, we covered computer architecture...
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5 Ways to Access a Locked Windows Account
Coming to the aid of a fellow forum member, TSers recently shared around a dozen ways to handle a lo...
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The State of Nvidia RTX Ray Tracing: One Year Later
Time to revisit the state of ray tracing. It's been months since we last discussed ray tracing in de...
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Patched Desktop PC: Meltdown & Spectre Benchmarked
Following up to our initial testing of the Meltdown patch for Windows 10, today we're looking deeper...
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The Rise and Fall of Multi
When it comes to graphics cards, more is nearly always better. More shaders, more RAM, more bandwidt...
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Explainer: L1 vs. L2 vs. L3 Cache
Every single CPU found in any computer, from a cheap laptop to a million-dollar server, will have so...
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Why Game Developers Keep Getting Laid Off
On a May morning in Rhode Island two years ago, a reporter for the Providence Journalstood outside t...
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Revisiting the Radeon R9 280X / HD 7970
Continuing along with revisiting some of our favorite old graphics cards, today we'll be checking ba...
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Explainer: What are MMX, SSE, and AVX?
Computer technology is no strange to acronyms: CPU, GPU, RAM, SSD, BIOS, CD-ROM, to name but a few....
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How 3D Game Rendering Works: Lighting and Shadows
The vast majority of visual effects you see in games today depend on the clever use of lighting and...