稻垣润一
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How 3D Game Rendering Works: Lighting and Shadows
The vast majority of visual effects you see in games today depend on the clever use of lighting and...
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Touring Logitech's Audio HQ
In searching for the perfect wireless gaming headset, I recently expressed my overall dissatisfactio...
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Reality Distortion Field: 10 Things Apple Won't Directly Say But We'll Infer About the iPhone X
With the long-awaited iPhone X now official and set for release in November, tech conversation will...
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The One Thing Next
The PS4, Xbox One and Wii U are all very different consoles, but there's one thing I wish all three...
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Screenshot Sharing in a Snap: 7 Free Alternatives to Droplr
Many of us here at TechSpot use Droplr on a daily basis to quickly share screenshots. While this sim...
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The Steam Machine: What Went Wrong
2012 was an important year for Valve. The company introduced Big Picture Mode - a Steam interface de...
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Where to Watch Free Movies and TV Online
The spread of broadband Internet is changing the way we watch TV and movies. A lot of people are cut...
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Can It Run Crysis? An Analysis of Why a 13
Every year hundreds of new games are released to the market. Some do very well and sell in the milli...
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Building a Thin Mini
While many of us are content with traditional desktop tower PCs, there are those who have been pushi...
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The Rise and Fall of Multi
When it comes to graphics cards, more is nearly always better. More shaders, more RAM, more bandwidt...
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The World Wide Web Turns 30: A Timeline
The Web is turning 30 years old this month and clearly we've come a long way since Tim-Berners Lee w...
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The Last Time Intel Tried to Make a Graphics Card
Will history repeat itself? Intel's setting out to make a name for itself in the discrete GPU space...