林智文
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FreeSync vs. G
Adaptive sync display technologies from Nvidia and AMD have been on the market for a few years now,...
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4GHz CPU Battle: AMD 2nd
For the unaware, IPC (instructions per cycle) provides a good indicator of how fast a processor is a...
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Ray Tracing & DLSS with the GeForce RTX 3080
With Nvidia's GeForce RTX 3080 out the door, it's time we take a deep dive into ray tracing and DLSS...
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Can You Build a Gaming PC for $500?
In a world where a decent graphics card can cost the same as a new cutting-edge console, you'd be fo...
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How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing
In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3...
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The Steam Machine: What Went Wrong
2012 was an important year for Valve. The company introduced Big Picture Mode - a Steam interface de...
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Patched Desktop PC: Meltdown & Spectre Benchmarked
Following up to our initial testing of the Meltdown patch for Windows 10, today we're looking deeper...
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How to Balance Video Games with Real Life
Growing up sucks. Jungle gyms are replaced by cubicles and healthy almonds replace gobs of Gushers....
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How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing
In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3...
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Galaxy S9+ vs Pixel 2 XL Camera
Google's Pixel 2 and Pixel 2 XL have commanded the phone camera throne since launch, producing aston...
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How 3D Game Rendering Works: Texturing
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the...
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Precursors to Today's Technology: These Products Had the Right Vision
Products like the Apple Newton and the Nintendo Power Glove immediately come to mind when reminiscin...