坂本隆一
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A Surveillance Primer: 5 Eyes, 9 Eyes, 14 Eyes
As awareness of global surveillance grows, more people are looking for information about the Five Ey...
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Is Upscaling Useful at Lower Resolutions? Nvidia DLSS vs Native at 1080p
Today we're taking a closer look at Nvidia DLSS upscaling when used to render games at 1080p. This i...
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The OLED Burn
Over the course of the last month, we have been purposefully using a 4K OLED monitor in ways that wi...
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4GB vs. 8GB: How Have VRAM Requirements Evolved?
A lot has been said about 8GB graphics cards over the past year, and much of that discussion was spa...
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Shader Compilation and Why It Causes Stuttering, Explained
You just shelled out your hard-earned dollars for the latest AAA game to play on your treasured gami...
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Nvidia DLSS 3 Revisit: We Try It Out in 9 Games
After its big splash, today we're taking a second look at Nvidia's DLSS 3 technology to see what has...
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How CPU Cores & Cache Impact Gaming Performance
At some point you may have heard someone say that for gaming you need X amount of cores. Typical exa...
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4 Years of AMD RDNA: Another Zen or a New Bulldozer?
In 2019, AMD introduced a new GPU architecture, marking its first major graphics chip design in seve...
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Not Intel, Not AMD: Alternative CPU Architectures from Around the World
It's easy to think of the desktop CPU space as a duopoly: on the one hand you have Intel finally tra...
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10 Tips to Get You Started with Microsoft PC Game Pass
When Microsoft changed the name of "Xbox Game Pass for PC" to the much simpler PC Game Pass, it was...
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50 Years of Video Games
For a little over 50 years, video games have been a significant part of popular culture, for million...
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King's Field Retrospective: Exploring the Roots of Elden Ring and Dark Souls
A little over 10 years ago, Demon's Souls launched on the PS3, an action RPG import from a little-kn...