张震岳
-
Interview: What is it Like to Develop a Game in VR?
The jump scare is a trope used in many horror video games. It features a build-up of suspense, the m...
-
Shader Compilation and Why It Causes Stuttering, Explained
You just shelled out your hard-earned dollars for the latest AAA game to play on your treasured gami...
-
The GPU Market Finally Gives In, Nvidia Prices Drop
Welcome back to our GPU pricing update series. We honestly believed this month would remain relative...
-
The Ideal Smartphone for 2017
2016 was another year where, for the most part, it was hard to pick a bad smartphone. Sure, the Gala...
-
The 10 Biggest Changes of the Last 10 Years in Video Games
I hope you'll forgive the self-indulgence, but this week marks my 10 year anniversary as a video gam...
-
Explainer: What is an API?
Direct3D. OpenAL. Winsock. You've probably heard of these, you might have even usedthem before, but...
-
Bigger Than Godzilla: Why Are Games Using So Many Gigabytes?
If you're a devoted PC gamer, you've undoubtedly noticed that many of today's titles demand vast amo...
-
Video Games Are Better The Second Time You Play Them
Everyone remembers the first time they played a really good video game. The constant surprises of Ha...
-
An Android User's Perspective: Two Weeks with the iPhone 6s, Part 1
As part of my job reviewing smartphones for TechSpot, I find myself using Android devices most of th...
-
Testing Reliability: Puget Systems' List of Tried and True PC Hardware
We've all been there. You want to buy a new graphics card, you read the reviews, and settle on the b...
-
Building a 4K Ultra HD Gaming PC
The next-generation of monitor technology is upon us, quadrupling the number pixels our monitors can...
-
Can DLSS Render Better Than Native Graphics?
Over the past few weeks we've been looking at DLSS 2 and FSR 2 to determine which upscaling technolo...