钟毅
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Then and Now: 6 Generations of GeForce Graphics Compared
With the venerable GeForce GTX 980 having celebrated its third birthday already, in the world of GPU...
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The Future of Tech: Gaming Consoles, the Xbox and PlayStation of Tomorrow
Consoles have come a very long way since the arrival of first-generation machines from Atari and Col...
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Graphics Card Pricing Update: December 2018
Time is running out for 2018, so this will be last update to our series that explores graphics card...
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Best Value FreeSync Monitors for GeForce Owners
Ever since Nvidia opened up support for adaptive sync monitors on GeForce GPUs, we've been receiving...
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Explainer: L1 vs. L2 vs. L3 Cache
Every single CPU found in any computer, from a cheap laptop to a million-dollar server, will have so...
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Discrete GPU on a Cheap OEM PC: Does it Make Sense?
Having tested Turing GPUs of nearly all flavors, the latest graphics card to hit the market is the G...
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How 3D Game Rendering Works: Texturing
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the...
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Shadow of the Tomb Raider: A Ray Tracing Investigation
Critically-acclaimed game Shadow of the Tomb Raider has been updated to receive support for both Dir...
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Ray Tracing & DLSS with the GeForce RTX 3080
With Nvidia's GeForce RTX 3080 out the door, it's time we take a deep dive into ray tracing and DLSS...
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The State of PC Gaming in 2015
Unlike the other gaming platforms we've been evaluating here at the end of the year, the PC's been a...
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Technology Before Its Time: 9 Products That Were Too Early to Market
Every now and again, someone comes up with a revolutionary idea for a product or service and brings...
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Discrete GPU on a Cheap OEM PC: Does it Make Sense?
Having tested Turing GPUs of nearly all flavors, the latest graphics card to hit the market is the G...