李子晗
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How 3D Game Rendering Works: Texturing
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the...
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Touring Logitech's Audio HQ
In searching for the perfect wireless gaming headset, I recently expressed my overall dissatisfactio...
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Using FreeSync with Nvidia GPUs Examined
2021 Update:Since Nvidia opened up to support FreeSync monitors with GeForce GPUs, the gaming monito...
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AMD Smart Access Memory Tested, Benchmarked
Today we're taking a detailed look at how AMD's Smart Access Memory (SAM) technology influences perf...
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Nvidia GeForce Now Ultimate vs. Your Own RTX GPU
Nvidia's GeForce Now has changed a lot in the year since we asked the question: which is better, a n...
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26 Years of The Elder Scrolls
It's been nearly a decade and two console generations since Skyrim came out in 2011. Since then, Bet...
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So, You Want to Be a Video Game Developer?
You could be the kind of person who just lives and breathes video games, loving every aspect of them...
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Xbox One: Entertainment Hub First, Gaming Console Second
Microsoft may have been the last of the major console makers to announce their next generation syste...
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Shader Compilation and Why It Causes Stuttering, Explained
You just shelled out your hard-earned dollars for the latest AAA game to play on your treasured gami...
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FreeSync 2 Explained
Over the past few weeks we've been looking into and exploring the world of FreeSync 2. Now this isn'...
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Ever Wonder How the Shazam Algorithm Works?
Your phone's ability to identify any song it listens to is pure technological magic. In this article...
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The Best (and Worst) Radeon RX 5600 XT Graphics Cards
TechSpot's Best Of features are designed to simplify your shopping process by condensing all the inf...