安徽省
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What's New in DirectX 12? Understanding DirectML, DirectX Raytracing and DirectStorage
DirectX has been with us for 25 years, providing developers with the tools to make incredible games....
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The State of Nvidia RTX Ray Tracing: One Year Later
Time to revisit the state of ray tracing. It's been months since we last discussed ray tracing in de...
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Display Tech Compared: TN vs. VA vs. IPS
When choosing a new computer monitor, the type of panel used by the display is a key piece of inform...
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FreeSync on Nvidia GPUs Revisited
Earlier this year we put Nvidia's support for FreeSync monitors to the test, grabbed every FreeSync...
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How to: Taking Pictures of PCBs
I've been taking pictures of circuits as part of the (now defunct) Omzlo One Kickstarter and the new...
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Nvidia GeForce Now Ultimate vs. New Graphics Card
Video games are getting prettier. But the price that comes with more realistic graphics, ray tracing...
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Things AMD Needs to Fix
This is the second part of our "Needs to Fix" series. Last week we talked about a number of issues w...
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Can DLSS Render Better Than Native Graphics?
Over the past few weeks we've been looking at DLSS 2 and FSR 2 to determine which upscaling technolo...
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How JPEG Image Compression Works
In today's world of AI and machine intelligence, it sometimes skips the mind that the primary end-us...
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10 Big Misconceptions About Computer Hardware
With technology advancing so rapidly around us, sometimes misconceptions can work their way into our...
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The State of the Nintendo Switch
For all the video game industry's noisy hype about groundbreaking technology, it's still rare that a...
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Why Peter Molyneux's Godus is Such a Disaster
"You know what Peter Molyneux's like," an ex-22Cans employee told me while trying to sum up the infa...