元佑
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How 3D Game Rendering Works: Vertex Processing
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex...
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4GHz CPU Battle: AMD 2nd
For the unaware, IPC (instructions per cycle) provides a good indicator of how fast a processor is a...
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What is a Checksum, and What Can You Do With It?
You're about to click on a download button and notice a weird looking code next to it. It doesn't se...
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How CPUs are Designed and Built, Part 2: CPU Design Process
Now that we know how processors work at a high level, it's time to dig inside to understand how the...
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What is a Checksum, and What Can You Do With It?
You're about to click on a download button and notice a weird looking code next to it. It doesn't se...
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Did You Know? 14 Strange But True Tech Facts
In the grand scheme of things, it could be argued we're still in the infancy of the Information Age....
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Overclocking Intel Non
We're revisiting Intel's locked Alder Lake CPUs with a special sneak peak of an upcoming MSI motherb...
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10 Games to Work Out Your GPU to the Max
Just bought a new graphics card and want to see what its real capabilities are? Or do you have one t...
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Explainer: What is SSD Trimming?
Have you ever noticed when you go into Windows to optimize your storage drives, it says retrim for S...
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Against All Odds: How Nintendo Made It
Ask your oldest relative – the one who still thinks smartphones work through witchcraft – to name on...
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Music is the secret weapon of Mario Speedrunners
Is there anything so satisfying to watch as a well-played Mariospeedrun? What makes an expert run of...
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Can DLSS Render Better Than Native Graphics?
Over the past few weeks we've been looking at DLSS 2 and FSR 2 to determine which upscaling technolo...