松山千春
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How 3D Game Rendering Works: Lighting and Shadows
The vast majority of visual effects you see in games today depend on the clever use of lighting and...
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The Rise and Fall of Multi
When it comes to graphics cards, more is nearly always better. More shaders, more RAM, more bandwidt...
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How CPUs are Designed and Built, Part 2: CPU Design Process
Now that we know how processors work at a high level, it's time to dig inside to understand how the...
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Resident Evil 3 Benchmarked
Resident Evil 3 is a remake of the PlayStation original released back in 1999. The game follows Jill...
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Ryzen 5 3600 + RTX 3080: Killer Combo or Not?
Today we're taking a look back at AMD's value king, the Ryzen 5 3600, but this time with the GeForce...
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DOOM Eternal Tested on Low
Earlier this week we benchmarked Doom Eternal extensively, but only using modern GPUs. Seeing that t...
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Nvidia DLSS in 2020: Stunning Results
We've been waiting to reexamine Nvidia's Deep Learning Super Sampling for a long time, partly becaus...
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How 3D Game Rendering Works: Texturing
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the...
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Is 6GB VRAM Enough for 1440p Gaming? Testing Usage with Nvidia's RTX 2060
Today we're investigating claims that the new GeForce RTX 2060 is not a good buy because it only fea...
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Explainer: What are MMX, SSE, and AVX?
Computer technology is no strange to acronyms: CPU, GPU, RAM, SSD, BIOS, CD-ROM, to name but a few....
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Intel Rocket Lake Preview: A New Architecture
How the mighty have fallen. Intel, a name synonymous with computing. Intel Inside, a phrase synonymo...
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Buying an MP3 Player in 2018
While most people who enjoy music on the go these days are listening from their phones, there are st...