钣机
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How 3D Game Rendering Works: Vertex Processing
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex...
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Working From Home Effectively: Dos and Don'ts
In the span of just a few weeks, daily life as we know it has taken a 180-degree turn due to the Cov...
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Mastering Gmail Search
When Gmail debuted 12 years ago it made a shift in how we thought about email. At a time when the no...
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How to Balance Video Games with Real Life
Growing up sucks. Jungle gyms are replaced by cubicles and healthy almonds replace gobs of Gushers....
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We Test a $1,000 CPU From 2010 vs. Ryzen 3
Today we're going to have a bit of benchmark fun as we test out a processor we reviewed in 2010. Rec...
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Can It Run Crysis? An Analysis of Why a 13
Every year hundreds of new games are released to the market. Some do very well and sell in the milli...
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Blasts From the Past: TechSpot Staff's Favorite Tech of the Last Decade
In the world of tech, change is constant. R&D relentlessly pushes the limits of size, performanc...
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PlayerUnknown's Battlegrounds Graphics Performance Revisited: 44 GPUs Tested
Following up on last month's CPU-focused benchmarks, we're back to see how PlayerUnknown's Battlegro...
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How 3D Game Rendering Works: Lighting and Shadows
The vast majority of visual effects you see in games today depend on the clever use of lighting and...
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Nvidia Ampere vs. AMD RDNA 2: Battle of the Architectures
For GPU enthusiasts, it's been a long wait. Nvidia kept the Turing line going for two years before r...
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Then and Now: Six Generations of $200 Mainstream Radeon GPUs Compared
A few weeks ago we published our latest feature in the 'Then and Now' series, testing and comparing...
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Ray Tracing & DLSS with the GeForce RTX 3080
With Nvidia's GeForce RTX 3080 out the door, it's time we take a deep dive into ray tracing and DLSS...