陈冠蒲
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How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing
In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3...
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Why Building a Gaming PC Right Now is a Bad Idea, Part 3: Bad Timing
In the first part of this series we looked at DDR4 memory, discussed pricing and availability, and s...
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The History of the Microprocessor and the Personal Computer
The personal computing business as we know it owes itself to an environment of enthusiasts, entrepre...
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Ray Tracing & DLSS with the GeForce RTX 3080
With Nvidia's GeForce RTX 3080 out the door, it's time we take a deep dive into ray tracing and DLSS...
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PlayerUnknown's Battlegrounds Mini
Although PlayerUnknown's Battlegrounds hasn't officially launched yet, a pre-release build of the ti...
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AMD Ryzen 5000 IPC Performance Tested
Today we'll be taking a look at Zen 3's IPC performance. IPC stands for "instructions per cycle" and...
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Steam Refunds: Friend or Foe?
Last week Steam added a refund procedure that allows you to get a full refund on any Steam game you'...
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Shadow of the Tomb Raider: A Ray Tracing Investigation
Critically-acclaimed game Shadow of the Tomb Raider has been updated to receive support for both Dir...
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AMD Smart Access Memory Tested, Benchmarked
Today we're taking a detailed look at how AMD's Smart Access Memory (SAM) technology influences perf...
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Then and Now: Six Generations of $200 Mainstream Radeon GPUs Compared
A few weeks ago we published our latest feature in the 'Then and Now' series, testing and comparing...
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Explainer: L1 vs. L2 vs. L3 Cache
Every single CPU found in any computer, from a cheap laptop to a million-dollar server, will have so...