勤琴
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25 Years Later: A Brief Analysis of GPU Processing Efficiency
The first 3D graphics cards appeared 25 years ago and since then their power and complexity have gro...
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Five Years Without Facebook
It was the summer of 2012 when I made a seemingly innocent decision that would have a greater impact...
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Don't Bother with A320 Motherboards, Go for AMD's B350 Instead for Raven Ridge
We've learned most of what there is to know about AMD's new Vega-infused CPUs, but those of you thin...
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Things AMD Needs to Fix
This is the second part of our "Needs to Fix" series. Last week we talked about a number of issues w...
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Anatomy of a Storage Drive: Optical Drives
It's magnetic. It's electric. It's photonic. No, this isn't going to be about a new superhero trio i...
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4GHz CPU Battle: AMD 2nd
For the unaware, IPC (instructions per cycle) provides a good indicator of how fast a processor is a...
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Ryzen 5 3600 vs. 3600X: Which should you buy?
We were among the first publications to review the Ryzen 5 3600 and at $200 we found the 6-core, 12-...
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Anatomy of a Mouse
We've all seen and used them at home, school, and work. Computer mice are often inexpensive and basi...
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How Blizzard Saved Diablo III From Disaster
This is an excerpt from Jason Schreier's upcoming book, "Blood, Sweat, and Pixels," which comes out...
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How 3D Game Rendering Works: Lighting and Shadows
The vast majority of visual effects you see in games today depend on the clever use of lighting and...
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How 3D Game Rendering Works: Lighting and Shadows
The vast majority of visual effects you see in games today depend on the clever use of lighting and...