王瑞霞
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What's New in DirectX 12? Understanding DirectML, DirectX Raytracing and DirectStorage
DirectX has been with us for 25 years, providing developers with the tools to make incredible games....
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25 Years Later: A Brief Analysis of GPU Processing Efficiency
The first 3D graphics cards appeared 25 years ago and since then their power and complexity have gro...
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How USB Works: From 'Plug and Pray' to Being Everywhere
For a quarter of a century, the USB port has been a faithful old friend. Connecting and powering our...
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7 Tech Predictions for 2019
Though it's a year shy of the big decade marker, 2019 looks to be one of the most exciting and most...
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Nvidia DLSS: An Early Investigation
Today we're addressing one of the most frequent discussion topics surrounding the new RTX 2080 and R...
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Coleco: Gone But Not Forgotten
For those growing up in the 1980s, the name "Coleco" stirs up nostalgic memories of a gaming era lon...
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A Brief History of the Multi
It's hard to overemphasize how far computers have come and how they have transformed just about ever...
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Things AMD Needs to Fix
This is the second part of our "Needs to Fix" series. Last week we talked about a number of issues w...
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Ray Tracing & DLSS with the GeForce RTX 3080
With Nvidia's GeForce RTX 3080 out the door, it's time we take a deep dive into ray tracing and DLSS...
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The Ultimate Guide to Buying a Used Graphics Card
There are many reasons why you would buy a used graphics card. First and foremost, the savings, of c...
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FreeSync and G
Adaptive sync display technologies from Nvidia and AMD have been on the market for a few years now a...
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What is Vcore and How Does It Help with Overclocking?
Why it matters:Vcore, or core voltage, is the voltage that is supplied to power your CPU. The amount...