张润伟
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How 3D Game Rendering Works: Lighting and Shadows
The vast majority of visual effects you see in games today depend on the clever use of lighting and...
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Nvidia's DLSS Second Take: Metro Exodus Investigation
It's time for our final look into Metro Exodus, exploring the last remaining key technology the game...
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Update your BIOS: Utilities from Top Motherboard Makers
PSA:Enthusiasts building their own PCs are accustomed to keeping up with latest drivers, especially...
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Recommended 4K TVs That Can Effectively Be Used As Desktop PC Monitors
Ultra HD TVs have been available since late 2012. Initial offerings were reserved for those with thi...
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FreeSync on Nvidia GPUs Revisited
Earlier this year we put Nvidia's support for FreeSync monitors to the test, grabbed every FreeSync...
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Game Streaming Investigation: Which Quality Settings Are Best?
This is the first part of an investigation into game streaming, a topic that we've been requested on...
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Strange Brigade Benchmarked
Video game developer Rebellion is well recognized today for their work on the Sniper Elite series. I...
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The Rise, Fall and Revival of AMD
AMD is one of the oldest designers of large scale microprocessors and has been the subject of polari...
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7 Tech Predictions for 2019
Though it's a year shy of the big decade marker, 2019 looks to be one of the most exciting and most...
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How CPUs are Designed, Part 3: Building the Chip
This is the third installment in our CPU design series. In Part 1, we covered computer architecture...
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Here's Why the Unreal Engine is Coming to Your Car
GMC Hummer EV will be the first to use the Unreal powered interfaceThe Hummer name evokes images of...
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How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing
In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3...