顾媚
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How 3D Game Rendering Works: Vertex Processing
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex...
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The Analog Embrace: How Some Experiences Are Surviving the Digital Age
Zeroes and ones were promised to be the future, with digital media taking over in several ways. But...
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How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing
In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3...
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A Brief History of the Multi
It's hard to overemphasize how far computers have come and how they have transformed just about ever...
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How CPUs are Designed, Part 4: Where is Computer Architecture and Design Headed?
Despite continuous improvements and incremental upgrades taking place with each new generation, proc...
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What is a Checksum, and What Can You Do With It?
You're about to click on a download button and notice a weird looking code next to it. It doesn't se...
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How We Test: CPU Gaming Benchmarks
This a topic that's often raised when we do our CPU gaming benchmarks. As you know, we perform a ton...
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3D Game Rendering 101
You're playing the latest Call of Mario: Deathduty Battleyardon your perfect gaming PC. You're looki...
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Anatomy of a Graphics Card
Almost every desktop PC has one. They have billions of transistors, can use hundreds of watts of pow...
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How USB Works
Editor's note:An updated version of this article has been published.For 25 years, the USB port has b...
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5 Days of Awesome Wallpapers: Cars and Sports Wallpapers
A great wallpaper can start your day off on a good mood. There’s certainly no shortage of places to...