孔令奇
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Explainer: What Are Processor Threads?
In the beginning, it was just one. Years went by before it became two, and then four. Now you can ha...
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A Games List of Only Amazing Hidden Indie Gems and Snubs
Over the past year we've been slammed with a barrage of superb games, from AAA blockbusters such as...
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Nvidia GeForce Now Ultimate vs. Your Own RTX GPU
Nvidia's GeForce Now has changed a lot in the year since we asked the question: which is better, a n...
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The Analog Embrace: How Some Experiences Are Surviving the Digital Age
Zeroes and ones were promised to be the future, with digital media taking over in several ways. But...
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How We Test: CPU Gaming Benchmarks
This a topic that's often raised when we do our CPU gaming benchmarks. As you know, we perform a ton...
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What Are Chiplets and Why They Are So Important for the Future of Processors
While chiplets have been in use for decades, they've been employed sparingly and for very specific p...
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Five Years Without Facebook
It was the summer of 2012 when I made a seemingly innocent decision that would have a greater impact...
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How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing
In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3...
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The OLED Burn
Over the course of the last month, we have been purposefully using a 4K OLED monitor in ways that wi...
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Enhance and Upscale: FSR 2.2 vs DLSS 2.4 Analysis
We like to keep up to date with the latest in the world of upscaling, so when FSR 2.2 was brought on...
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Battlefield V DLSS Tested: Overpromised, Underdelivered
Nvidia's deep learning super sampling, or DLSS, is one of the highly anticipated features present on...
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Screen Tearing or Input Lag? To Vsync or Not to Vsync?
Screen tear or input lag? To vsync or not to vsync? For the longest time, this was an either-or ques...