邹静
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How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing
In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3...
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Three Apps to Combine All Your Messaging Clients Into One
Instant messaging is an increasingly competitive market and despite your best efforts to keep it sim...
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AMD vs. Intel GeForce RTX 3080 Benchmark
For today's article we'll be once again looking at many benchmark graphs filled with RTX 3080 data,...
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Resident Evil 3 Benchmarked
Resident Evil 3 is a remake of the PlayStation original released back in 1999. The game follows Jill...
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The 12 Best Games on PC
PC gamers have got a pretty great thing going. Interesting, experimental indie games? Yup. The shini...
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Navi vs. Turing: An Architecture Comparison
You've followed the rumors and ignored the hype; you waited for the reviews and looked at all the be...
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Cyberpunk 2077 DLSS + Ray Tracing Benchmark
Today we'll be doing a follow up on our initial Cyberpunk 2077 benchmark coverage with a look at how...
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25 Years Later: A Brief Analysis of GPU Processing Efficiency
The first 3D graphics cards appeared 25 years ago and since then their power and complexity have gro...
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How Screwed is Intel without Hyper
As we've come to learn recently, there are four new hardware vulnerabilities that affect Intel proce...
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Best Value FreeSync Monitors for GeForce Owners
Ever since Nvidia opened up support for adaptive sync monitors on GeForce GPUs, we've been receiving...
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Xbox One vs. PS4: How They Stack Up Today
Two new gaming consoles. Both very powerful. Both very ambitious. Both about to meet head to head......